Today, we’re going to dive into the murky waters of the linear rendering workflow in Maya and mental ray. Hold on to your hats, because it’s going to be a bumpy ride. Much, much more below the fold.
PROBLEM: I Don’t Have the Right Version of Maya
At some point, the smart folks at Autodesk decided it would be a good idea not to make any of their software backwards compatible. However, if you’re willing to accept the risk of some data corruption, you can work around this limitation.
Make sure to delete all history on your scene in the newer version, then open the older Maya. In the File menu, click on the check box next to “open”. Then, check “ignore version”. This will allow you to open many older files without too much data loss.
If this doesn’t work, try importing the scene using File – Import.
If you’re working on only a few models, you can export them as OBJs by loading the “obj exporter” plugin. To do this, go to Window – Settings and Preferences – plugin manager. Now, when you go to file – export you will have the option to save as an obj file. You can also combine all the geometry in your scene, then export it all as one obj. This technique has gotten me out of some very tricky situations.
Then, you can export your shaders from the Hypershade and import them later. This is a tedious workaround, but it works most of the time.
If you save your file out as an MA instead of an MB, it will create an editable text document defining your scene. This also includes metadata that contains the version of Maya it was created in. Just hit Ctrl-F and search for 2009, 2008, 8.5, or whatever, and change the number to the version you want. Maya WILL try to load the file if you do this properly, but if it can’t handle the data, it will crash.
Sometimes, if you move between computers or between versions of Maya, you might get this when you go to your render options:
Absolutely nothing. This is caused by the new panel layout for Mental Ray in 2009. Whenever you move to another version, Maya freaks out because it can’t find the panels.
Skipping for the moment the inevitable “that’s what she said” joke, this can be a pretty annoying problem if you don’t know how to fix it. Sometimes, your tool manipulator (that’s what it’s called. seriously, I can’t make this stuff up) is way too big or way too small:
SOLUTION: Quit leaning on the number pad
The default hotkey for changing the size of the tool manipulator is the plus and minus keys on the number pad. If they don’t work, try looking up IncreaseManipulatorSize and DecreaseManipulatorSize in the hotkey editor. … that’s what she said.
Gather round, children! I thought I’d start this blog off with the solution to a pretty common, but pretty annoying problem many of you might have encountered.
PROBLEM: Where the hell is that navigation thingy in the corner?
The little navigation thingy in the corner of the screen is called the “viewcube”. In case you’ve never used it, you can click on the six faces and eight corners of the cube to see your project from different preset angles. I don’t use it much, but some people do.
Occasionally, the view cube will up and disappear, for no particular reason.
SOLUTION: To get the view cube back, you can go to the Preferences menu under ViewCube in 2009 and 2008. Just click the box marked “show the ViewCube”.
In Maya 8.5, this widget is known as the “view compass” and can be found under “view – camera settings – view compass” in the panel menu. ( No, not the main menu bar, the one inside each view panel. )
I’ll post pictures as soon as I figure out how to do it with wordpress. Oh, and if anyone wants a tutorial or help on anything, just let me know, and I’ll make a post about it if I can.
More to come!
This blog is a practical guide to avoiding some of the nastiest poo flung by the angry monkey that is Maya. For those who have not yet encountered these problems, you may think that Maya is simply a 3D computer graphics program that can make some very pretty images. YOU ARE WRONG.
In the last four years of exhaustive research, I have discovered that Maya is the spawn of Satan himself, born and bred in the fires of eternal torment. Also, it makes very pretty images.
However, THERE IS HOPE. Many of these “oh sh*t” moments can be avoided – others can be eliminated altogether. In this compilation, I will stare down the Beast — and hopefully, we can all be a little happier.
I will also post some random things I find on the internet, tutorials, tools, rants and various other fun stuff. Enjoy.
This blog is created by Ed Whetstone for the sole use of people with senses of humor, and is not endorsed by UTD, ATEC, Maya, Mental Images, or their affiliates or subsidiaries. So there.