Today, we’re going to dive into the murky waters of the linear rendering workflow in Maya and mental ray. Hold on to your hats, because it’s going to be a bumpy ride. Much, much more below the fold.
February 16, 2010 | Categories: Maya Hates Me, Mental Ray Hates Me, Texturing Sucks, Trust the Ed | 7 Comments
Enter your email address to subscribe to this blog and receive notifications of new posts by email.
Join 9 other followers
All content is copyright Ed Whetstone, and may not be distributed without written consent.
Blog at WordPress.com.